The Legend of Zelda: A Link Between Worlds

Game
Released: 27/12/2013
+4
Balance
+4 -0
Score weighted by each hero's level: a recommendation from a level 3 hero counts for 3.
5.0/5
1
Reviews
Ranking among video games: #9 Action RPG #18 Action-Adventure
Tome
From the editors, by Tome Updated on 19/04/2026

Two Worlds, One Wall: Why A Link Between Worlds Still Sneaks Up on You

There’s a particular kind of Zelda magic in this one, the kind that feels less like a heroic quest and more like a clever escape route. Released in the era when handheld gaming needed a fresh grin, The Legend of Zelda: A Link Between Worlds proved that the franchise could remix its own instincts without losing its pulse. People still talk about it because it turns exploration into a puzzle you can physically inhabit.

The Experience

You play as Link, and the game immediately leans into its premise: you’re dropped into Lorule, a world that mirrors Hyrule, then you get the one trick that changes everything. The standout mechanic lets you transform into a two-dimensional form, slipping through walls, crawling along surfaces, and repositioning yourself mid-problem. That shift makes the gameplay loop delightfully brainy: move, locate, decide if you need a key, a tool, or a new route through architecture, then repeat with sharper intent each dungeon. Combat and inventory stay recognizably Zelda, but the “where can I be” question drives most of the momentum.

What Sets It Apart

Cap off the core gimmick with a bold design choice: items are treated like flexible solutions rather than sacred trophies. The game’s borrowing and swapping encourages experimentation, which is basically the fastest route to feeling smart. Visually, it carries a clean, stylized look that fits its top-down readability, and the world design keeps rewarding curiosity rather than punishing it. In Nintendo’s catalog, this is one of those late entries that feels both classic and mischievous, a bridge between traditional Zelda dungeon structure and more systems-driven player agency.

Who Should Play This

If you love Zelda for its puzzles, its map-based thinking, and the thrill of finding alternate paths, this is your lane. It’s approachable in difficulty, but the dungeon challenges ask you to pay attention and adapt, especially once the wall-running and item logic start combining. As for platforms, it launched on Nintendo 3DS, and it’s part of the broader The Legend of Zelda series, so no specific predecessor is required, just a comfort with top-down Zelda navigation.

+4
Balance
+4 -0
Score weighted by each hero's level: a recommendation from a level 3 hero counts for 3.
5.0/5
1
Reviews
Ranking among video games: #9 Action RPG #18 Action-Adventure
Tome
From the editors, by Tome Updated on 19/04/2026

Two Worlds, One Wall: Why A Link Between Worlds Still Sneaks Up on You

There’s a particular kind of Zelda magic in this one, the kind that feels less like a heroic quest and more like a clever escape route. Released in the era when handheld gaming needed a fresh grin, The Legend of Zelda: A Link Between Worlds proved that the franchise could remix its own instincts without losing its pulse. People still talk about it because it turns exploration into a puzzle you can physically inhabit.

The Experience

You play as Link, and the game immediately leans into its premise: you’re dropped into Lorule, a world that mirrors Hyrule, then you get the one trick that changes everything. The standout mechanic lets you transform into a two-dimensional form, slipping through walls, crawling along surfaces, and repositioning yourself mid-problem. That shift makes the gameplay loop delightfully brainy: move, locate, decide if you need a key, a tool, or a new route through architecture, then repeat with sharper intent each dungeon. Combat and inventory stay recognizably Zelda, but the “where can I be” question drives most of the momentum.

What Sets It Apart

Cap off the core gimmick with a bold design choice: items are treated like flexible solutions rather than sacred trophies. The game’s borrowing and swapping encourages experimentation, which is basically the fastest route to feeling smart. Visually, it carries a clean, stylized look that fits its top-down readability, and the world design keeps rewarding curiosity rather than punishing it. In Nintendo’s catalog, this is one of those late entries that feels both classic and mischievous, a bridge between traditional Zelda dungeon structure and more systems-driven player agency.

Who Should Play This

If you love Zelda for its puzzles, its map-based thinking, and the thrill of finding alternate paths, this is your lane. It’s approachable in difficulty, but the dungeon challenges ask you to pay attention and adapt, especially once the wall-running and item logic start combining. As for platforms, it launched on Nintendo 3DS, and it’s part of the broader The Legend of Zelda series, so no specific predecessor is required, just a comfort with top-down Zelda navigation.

Where to play

Buy on Amazon
Status: Completed
Publication: 2013
Age rating: Teen (13+)
Genres: Action RPG Action-Adventure

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Reviews

Coolartist1110

My Favorite Zelda Game

When most people are asked what their favorite Zelda game is, the most common responses will be Ocarina of Time or Breath of the Wild. And while those are excellent choices, my answer will always be A Link Between Worlds. I don't know what it was about it that just clicked with me in a way that no other Zelda game did.

The story's really fun! Lorule is a fascinating location, and it's really fun to see how it parallels with Hyrule and in what ways. Yuga is a very good villain, and it was great to have another game where Ganondorf wasn't the real big bad. The sages were fun, Ravio was great, and Hilda's tragic arc was handled well too.

I love the items that you get to use in this game. There's all the staples, of course. Hammer, boomerang, bombs, bow and arrow, etc. But there's some fun new ones, too! The Tornado Rod and Sand Rod, in addition to the more traditional Ice and Fire Rods, made for some great gameplay. Turning into a painting is also a great game mechanic. I never found it annoying, and enjoyed the new dimension (hehe) it added to puzzle solving. Finding the Maiamais could be a hassle at points, especially with their little cheeping sounds that now haunt my nightmares. But with a walkthrough, it's not too hard to get them all and upgrade your weapons. It's also pretty cool that you could upgrade the Master Sword! I know you can do this in other Zelda games (most notably Skyward Sword), but this was my first exposure to it.

If you like the top-down Zelda games, play Link Between Worlds. It's very much worth it. I usually prefer the 3D ones, and this game still managed to be my favorite, so do with that what you will!
Recommends:
+4 The value of a recommendation depends on its author's level.
Overall
16
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