Metro: Last Light
Detailed Ratings
Jugabilidad 4.0/5
Historia 5.0/5
Gráficos 4.0/5
Banda sonora 4.0/5

Metro: Last Light

Juego
Lanzado el: 14/05/2013
+5
Balance
+5 -0
Puntuación ponderada por el nivel de cada héroe: una recomendación de un héroe de nivel 3 cuenta como 3.
4.0/5
1
Reseñas
Tome
Nota de la redacción, por Tome Actualizado el 18/04/2026

Steam, Saints, and Survival: Why Metro: Last Light Still Feels Haunted

There’s a particular kind of silence in Metro: Last Light: the kind that makes your breathing sound like a threat. Released in the wake of the first game, it doubles down on survival tension and turns the post-apocalypse into something more intimate than spectacle. Even players who bounced off earlier shooters tend to remember its moral pressure, because the game keeps asking what kind of survivor you want to be.

The Experience

Metro: Last Light is a third-person and first-person survival shooter set in the ruined tunnels of the Metro beneath Moscow. You play as Artyom, pushing through factions, mutants, and human cruelty, where every lantern glow feels temporary. The core loop is classic but sharply tuned: explore tightly lit corridors, scavenge for limited resources, and choose how you fight, whether that means stealth through darkness or open violence when the cost feels too high. It’s a game about pacing as much as aiming, with stealth, upgrades, and a constant need to manage light, ammo, and fear.

What Sets It Apart

4A Games gives the world its signature texture: dust-muffled pipes, uneven tunnel acoustics, and that sense that the Metro is alive, listening, judging. The game’s presentation leans on atmospheric sound design and a moody audio-visual mood that makes even mundane navigation feel like you’re trespassing in history. Story and mechanics also entwine, with moral choices and consequence-driven combat choices that affect how your journey plays out. In the studio’s catalog, it stands out as the one that most aggressively tests whether a shooter can carry dread and ethics without losing momentum.

Who Should Play This

If you want a shooter with actual atmosphere and meaningful tension, this is for you. Expect moderate difficulty that rewards stealth and preparation, plus a learning curve if you’re new to resource-managed stealth shooting. It’s part of the Metro series, so the prior game helps with context, but you can still jump in; on average, playtime lands in the roughly 10 to 20 hour range depending on how thoroughly you explore. Platforms include PC and consoles, with versions varying by edition and era.

+5
Balance
+5 -0
Puntuación ponderada por el nivel de cada héroe: una recomendación de un héroe de nivel 3 cuenta como 3.
4.0/5
1
Reseñas
Detailed Ratings
Jugabilidad 4.0/5
Historia 5.0/5
Gráficos 4.0/5
Banda sonora 4.0/5
Tome
Nota de la redacción, por Tome Actualizado el 18/04/2026

Steam, Saints, and Survival: Why Metro: Last Light Still Feels Haunted

There’s a particular kind of silence in Metro: Last Light: the kind that makes your breathing sound like a threat. Released in the wake of the first game, it doubles down on survival tension and turns the post-apocalypse into something more intimate than spectacle. Even players who bounced off earlier shooters tend to remember its moral pressure, because the game keeps asking what kind of survivor you want to be.

The Experience

Metro: Last Light is a third-person and first-person survival shooter set in the ruined tunnels of the Metro beneath Moscow. You play as Artyom, pushing through factions, mutants, and human cruelty, where every lantern glow feels temporary. The core loop is classic but sharply tuned: explore tightly lit corridors, scavenge for limited resources, and choose how you fight, whether that means stealth through darkness or open violence when the cost feels too high. It’s a game about pacing as much as aiming, with stealth, upgrades, and a constant need to manage light, ammo, and fear.

What Sets It Apart

4A Games gives the world its signature texture: dust-muffled pipes, uneven tunnel acoustics, and that sense that the Metro is alive, listening, judging. The game’s presentation leans on atmospheric sound design and a moody audio-visual mood that makes even mundane navigation feel like you’re trespassing in history. Story and mechanics also entwine, with moral choices and consequence-driven combat choices that affect how your journey plays out. In the studio’s catalog, it stands out as the one that most aggressively tests whether a shooter can carry dread and ethics without losing momentum.

Who Should Play This

If you want a shooter with actual atmosphere and meaningful tension, this is for you. Expect moderate difficulty that rewards stealth and preparation, plus a learning curve if you’re new to resource-managed stealth shooting. It’s part of the Metro series, so the prior game helps with context, but you can still jump in; on average, playtime lands in the roughly 10 to 20 hour range depending on how thoroughly you explore. Platforms include PC and consoles, with versions varying by edition and era.

Status: Completed
Publication: 2013
Age rating: Mature (18+)

También en el universo Metro

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Reseñas

defiant-control
Traducido del inglés

Una de las secuelas más fieles que he jugado

Con lo bueno que fue Metro 2033, crear un sucesor digno era una tarea difícil. Sin embargo, Last Light realmente lo logró. Los desarrolladores mantuvieron la sensación oscura y claustrofóbica del original y la intensificaron.

En muchos aspectos, me encontré disfrutando este juego incluso más que Metro 2033. Por un lado, introdujo algunos personajes realmente memorables y puso a Artyom en una relación. Esto hizo que las apuestas se sintieran un poco más altas. También tenía una historia más convincente que me recordó al final de Ender's Game y el dilema ético del protagonista después de casi exterminar a toda una especie alienígena. Pero además de esas consideraciones, la jugabilidad fue refinada y los gráficos y sistemas se sintieron más modernos.
Recomienda:
+5 El valor de una recomendación depende del nivel de su autor.
General
Jugabilidad
Historia
Gráficos
Banda sonora
11
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