From the editors, by Tome Updated on 13/04/2026 Split Fiction Turns Co-Op Into a Writing Lesson You Can Fight Back Against
Two people trapped in each other’s imagination sounds like a pitch you’d see on a poster. Yet Split Fiction makes it play like a living argument about authorship, stolen ideas, and the ethics of turning inspiration into product. Hazelight Studios builds the whole experience around cooperative momentum, and it lands with real force, backed by strong critical reception and multi-platform reach.
The Experience
You play as Mio Hudson or Zoe Foster in a third-person action-adventure built for co-op. The premise is sharply meta: a simulation device called The Machine puts the writers inside the stories they submitted, then fractures them when their bubbles collide. Stages alternate between platforming, combat, and bespoke, one-off mechanics where your character abilities differ, forcing constant collaboration instead of solo problem solving. The loop is simple but addictive: find the mechanic, test its limits together, and use the story’s shifting logic to keep moving.
What Sets It Apart
Hazelight leans into Unreal Engine 5 production values, but the standout is how structure drives emotion. Fantasy and science fiction interweave like two drafts fighting for control, while side stories pull from younger, unfinished ideas, each tied to its own gameplay twist. On top of the feel-good buddy-movie bonding, the narrative keeps poking the same bruise: Rader’s machine steals not only submitted work, but also dormant material from their minds. That mix of high-concept spectacle and personal trauma gives Split Fiction its specific bite.
Who Should Play This
This is a multiplayer-only co-op game, so you need a second player through local or online split-screen style play. If you liked Hazelight’s It Takes Two, you already understand the rhythm: quick teamwork, repeatable mechanics, and a story that rewards staying engaged with your partner. Expect a challenge that rises through varied stages rather than pure difficulty spikes, and plan for modern hardware support on Windows, PlayStation 5, Xbox Series X/S, plus later release on Nintendo Switch 2.
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