Shoji Meguro

Composer
Tome
From the editors, by Tome Updated on 20/01/2026

Acid jazz, funk and rap used to score a game about high school and demons: Shoji Meguro made that combination normal.

Meguro composed the music for Persona 5 Royal, a score built on jazz, funk and vocal tracks in English performed over game systems. Its most distinctive achievement is functional: menu music, battle themes and social scenes all belong to the same musical world, so the interface itself feels composed rather than assembled.

Background and Influences

He worked as an in house composer at a Japanese studio for decades, scoring its demon summoning series through several generations of hardware. He plays guitar and writes rock and jazz idioms directly rather than through orchestral arrangement, and his scores are built for repetition, since a player will hear a battle theme hundreds of times.

Style and Themes

Recurring subjects: rebellion scored with attitude, vocal tracks used as thematic statement rather than as background, and functional music given the same care as cinematic cues. He writes hooks that survive constant repetition, and he arranges the same theme across many idioms within one game.

Legacy and Influence

His scores are among the most recognised in Japanese role playing games and are performed at concerts worldwide. The music is a substantial part of why the series found an audience far outside Japan, and its willingness to use vocal pop and jazz where the genre expected orchestral scoring has been widely imitated since.

Who Should Explore Their Work

For listeners who want game music that works as an album. Suited to anyone who played the school year role playing games, and to those interested in jazz and funk idioms in interactive scoring.

Best video games ranking by Shoji Meguro

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