Detroit: Become Human
Notes détaillées
Gameplay 3.0/5
Histoire 4.0/5
Graphismes 5.0/5
Bande-son 5.0/5

Detroit: Become Human

Jeu
Sorti le : 25/05/2018
+5
Solde
+5 -0
Score pondéré par le niveau de chaque héros : une recommandation d'un héros niveau 3 compte pour 3.
4.0/5
1
Avis
Classement parmi les jeux vidéo: #31 Action-aventure
Tome
Le mot de la rédaction, par Tome Mis à jour le 19/04/2026

When your choices start feeling like surveillance

Detroit: Become Human lands like a dare. It asks you to treat a crowd of characters like living people, then quietly reminds you how easy it is to turn “human” into a setting. The game sparked serious conversation about technology, agency, and narrative responsibility, and it became one of those rare mainstream titles that people still quote years later.

The Experience

From the opening minutes, Detroit puts you in the near future where androids, built to serve, develop the thing that breaks systems: preference. You follow multiple protagonists, including android models with different temperaments, and you steer scenes through dialogue choices and quick-time style actions. The gameplay loop is simple but ruthless: you watch, you decide, you act, and the game records what you did. Then it pays you back with consequences that can ripple forward, reshaping relationships and even the fates of characters.

What Sets It Apart

Quantic Dream made a name on emotion-first interactive drama, and Detroit feels like the studio pushing that philosophy to an expensive, cinematic extreme. The art direction uses sharp lighting and expressive faces to make “expression” feel like a gameplay mechanic, and the soundtrack keeps switching textures between tension, tenderness, and dread. What really distinguishes it in the genre is the way it builds narrative structure around divergence: you do not just experience a story, you author a pattern of outcomes. It is also a technical showcase in character animation and facial detail, the kind of craft that makes you stare even when nothing is happening.

Who Should Play This

If you like story-driven games, branching narratives, and moral pressure that sticks, this one fits. Expect around 10 to 20 hours depending on how often you replay to explore different paths, and the game is approachable because difficulty mainly affects how you execute moments rather than whether choices “matter.” Available platforms include PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, and it has no prerequisite beyond being comfortable with interactive decision making. It is not part of a series, but it continues Quantic Dream’s tradition of player-led drama rather than forming a direct sequel line.

+5
Solde
+5 -0
Score pondéré par le niveau de chaque héros : une recommandation d'un héros niveau 3 compte pour 3.
4.0/5
1
Avis
Classement parmi les jeux vidéo: #31 Action-aventure
Notes détaillées
Gameplay 3.0/5
Histoire 4.0/5
Graphismes 5.0/5
Bande-son 5.0/5
Tome
Le mot de la rédaction, par Tome Mis à jour le 19/04/2026

When your choices start feeling like surveillance

Detroit: Become Human lands like a dare. It asks you to treat a crowd of characters like living people, then quietly reminds you how easy it is to turn “human” into a setting. The game sparked serious conversation about technology, agency, and narrative responsibility, and it became one of those rare mainstream titles that people still quote years later.

The Experience

From the opening minutes, Detroit puts you in the near future where androids, built to serve, develop the thing that breaks systems: preference. You follow multiple protagonists, including android models with different temperaments, and you steer scenes through dialogue choices and quick-time style actions. The gameplay loop is simple but ruthless: you watch, you decide, you act, and the game records what you did. Then it pays you back with consequences that can ripple forward, reshaping relationships and even the fates of characters.

What Sets It Apart

Quantic Dream made a name on emotion-first interactive drama, and Detroit feels like the studio pushing that philosophy to an expensive, cinematic extreme. The art direction uses sharp lighting and expressive faces to make “expression” feel like a gameplay mechanic, and the soundtrack keeps switching textures between tension, tenderness, and dread. What really distinguishes it in the genre is the way it builds narrative structure around divergence: you do not just experience a story, you author a pattern of outcomes. It is also a technical showcase in character animation and facial detail, the kind of craft that makes you stare even when nothing is happening.

Who Should Play This

If you like story-driven games, branching narratives, and moral pressure that sticks, this one fits. Expect around 10 to 20 hours depending on how often you replay to explore different paths, and the game is approachable because difficulty mainly affects how you execute moments rather than whether choices “matter.” Available platforms include PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, and it has no prerequisite beyond being comfortable with interactive decision making. It is not part of a series, but it continues Quantic Dream’s tradition of player-led drama rather than forming a direct sequel line.

Statut: Terminé
Publication: 2018
Classification: Mature (18+)
Genres: Action-aventure

Avis

defiant-control
Traduit depuis Anglais

Un jeu narratif solide à 7/10

J'ai été fasciné par Detroit: Become Human et la façon dont ses trois histoires séparées s'entremêlent pour former quelque chose de cohérent. Le temps a un peu terni mon opinion du jeu, mais je le recommanderais quand même à tous ceux qui aiment les jeux axés sur la narration avec un gameplay très léger (dans la veine des jeux Telltale). Les graphismes sont phénoménaux pour son âge, et les acteurs vocaux étaient un point fort.

Du côté négatif, j'ai trouvé les angles de caméra frustrants par moments. De plus, les ressorts émotionnels de l'histoire étaient prévisibles et n'arrivaient souvent pas à dépasser le niveau superficiel. Au final, le thème principal du jeu est que "les autres classes/races/êtres sont des personnes aussi." J'ai trouvé que c'était un peu évident et lourd.
Recommande :
+5 La valeur d'une recommandation dépend du niveau de son auteur.
Global
Gameplay
Histoire
Graphismes
Bande-son
22
Participez au Tournoi des Héros et gagnez des cartes cadeaux Amazon ! Découvrir