Detroit: Become Human
Detailed Ratings
Gameplay 3.0/5
Geschichte 4.0/5
Grafik 5.0/5
Soundtrack 5.0/5

Detroit: Become Human

Spiel
Veröffentlicht am: 25/05/2018
+5
Balance
+5 -0
Bewertung gewichtet nach dem Level jedes Helden: Eine Empfehlung eines Helden auf Stufe 3 zählt für 3.
4.0/5
1
Rezensionen
Ranking unter Videospielen: #31 Action-Adventure
Tome
Redaktioneller Hinweis von Tome Aktualisiert am 19/04/2026

When your choices start feeling like surveillance

Detroit: Become Human lands like a dare. It asks you to treat a crowd of characters like living people, then quietly reminds you how easy it is to turn “human” into a setting. The game sparked serious conversation about technology, agency, and narrative responsibility, and it became one of those rare mainstream titles that people still quote years later.

The Experience

From the opening minutes, Detroit puts you in the near future where androids, built to serve, develop the thing that breaks systems: preference. You follow multiple protagonists, including android models with different temperaments, and you steer scenes through dialogue choices and quick-time style actions. The gameplay loop is simple but ruthless: you watch, you decide, you act, and the game records what you did. Then it pays you back with consequences that can ripple forward, reshaping relationships and even the fates of characters.

What Sets It Apart

Quantic Dream made a name on emotion-first interactive drama, and Detroit feels like the studio pushing that philosophy to an expensive, cinematic extreme. The art direction uses sharp lighting and expressive faces to make “expression” feel like a gameplay mechanic, and the soundtrack keeps switching textures between tension, tenderness, and dread. What really distinguishes it in the genre is the way it builds narrative structure around divergence: you do not just experience a story, you author a pattern of outcomes. It is also a technical showcase in character animation and facial detail, the kind of craft that makes you stare even when nothing is happening.

Who Should Play This

If you like story-driven games, branching narratives, and moral pressure that sticks, this one fits. Expect around 10 to 20 hours depending on how often you replay to explore different paths, and the game is approachable because difficulty mainly affects how you execute moments rather than whether choices “matter.” Available platforms include PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, and it has no prerequisite beyond being comfortable with interactive decision making. It is not part of a series, but it continues Quantic Dream’s tradition of player-led drama rather than forming a direct sequel line.

+5
Balance
+5 -0
Bewertung gewichtet nach dem Level jedes Helden: Eine Empfehlung eines Helden auf Stufe 3 zählt für 3.
4.0/5
1
Rezensionen
Ranking unter Videospielen: #31 Action-Adventure
Detailed Ratings
Gameplay 3.0/5
Geschichte 4.0/5
Grafik 5.0/5
Soundtrack 5.0/5
Tome
Redaktioneller Hinweis von Tome Aktualisiert am 19/04/2026

When your choices start feeling like surveillance

Detroit: Become Human lands like a dare. It asks you to treat a crowd of characters like living people, then quietly reminds you how easy it is to turn “human” into a setting. The game sparked serious conversation about technology, agency, and narrative responsibility, and it became one of those rare mainstream titles that people still quote years later.

The Experience

From the opening minutes, Detroit puts you in the near future where androids, built to serve, develop the thing that breaks systems: preference. You follow multiple protagonists, including android models with different temperaments, and you steer scenes through dialogue choices and quick-time style actions. The gameplay loop is simple but ruthless: you watch, you decide, you act, and the game records what you did. Then it pays you back with consequences that can ripple forward, reshaping relationships and even the fates of characters.

What Sets It Apart

Quantic Dream made a name on emotion-first interactive drama, and Detroit feels like the studio pushing that philosophy to an expensive, cinematic extreme. The art direction uses sharp lighting and expressive faces to make “expression” feel like a gameplay mechanic, and the soundtrack keeps switching textures between tension, tenderness, and dread. What really distinguishes it in the genre is the way it builds narrative structure around divergence: you do not just experience a story, you author a pattern of outcomes. It is also a technical showcase in character animation and facial detail, the kind of craft that makes you stare even when nothing is happening.

Who Should Play This

If you like story-driven games, branching narratives, and moral pressure that sticks, this one fits. Expect around 10 to 20 hours depending on how often you replay to explore different paths, and the game is approachable because difficulty mainly affects how you execute moments rather than whether choices “matter.” Available platforms include PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, and it has no prerequisite beyond being comfortable with interactive decision making. It is not part of a series, but it continues Quantic Dream’s tradition of player-led drama rather than forming a direct sequel line.

Status: Completed
Publication: 2018
Age rating: Mature (18+)
Genres: Action-Adventure

Rezensionen

defiant-control
Übersetzt aus Englisch

Ein solides 7/10 Narrativ-Spiel

Ich war fasziniert von Detroit: Become Human und wie die drei separaten Handlungsstränge zu etwas Stimmigem zusammengewoben werden. Die Zeit hat meine Sicht auf das Spiel etwas getrübt, aber ich würde es trotzdem jedem empfehlen, der narrativ-getriebene Spiele mit sehr leichtem Gameplay mag (in der Art von Telltale-Spielen). Die Grafik sieht für ihr Alter phänomenal aus, und die Synchronsprecher waren ein Höhepunkt.

Auf der negativen Seite fand ich die Kamerawinkel manchmal frustrierend. Außerdem waren die emotionalen Wendungen der Geschichte vorhersehbar und schafften es oft nicht, über die Oberfläche hinauszugehen. Letztendlich ist das übergreifende Thema des Spiels, dass "andere Klassen/Rassen/Wesen auch Menschen sind." Das fand ich etwas offensichtlich und plump.
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